Since cel shading took the spotlight last week, I figured it would be fitting to give soft shading a similar profile. Who knows, maybe next week they’ll fight to the death.
Anyway, now that I’ve got less than an hour to write this post because soft shading takes for-freaking-ever, let’s get this show on the road.
[Click for full size.]
This week, I discovered that I’ve been spelling “cell shaded” wrong my entire life. It’s actually supposed to be cel
shaded. As much as I pride myself on grammatical nuances that few people know about, I will admit that I only cried for twenty minutes.
Then, after a long week of not doing much of anything, I drew stuff. Shocking for a cartoonist, huh? This week’s illustration, given the title of this post, was cel shaded. You can behold it’s purdiness (I’m from Georgia) to the right.
The heck is Cel Shading?
To be cel shaded is to appear both flat and three dimensional simultaneously. Oh wait, hang on. *turns off philosophical gibberish* Ah, that’s better. Now then, let’s define cel shading. At its simplest, it’s an artistic rendering style that creates shading with flat areas of color. If you want shading, a solid block of darker color goes over the base color. Cel shading invokes the ever-quoted “less is more.”
Ever played Wind Waker? That’s cel shaded.